#include "CreateCharacterMessage.h"


CreateCharacterMessage::CreateCharacterMessage(bool IsEnemy, int Class, int PosX, int PosY) : BaseMessage(MSG_CREATE_CHR)
{
	Enemy = IsEnemy;
	ClassID = Class;
	TileX = PosX;
	TileY = PosY;
}


CreateCharacterMessage::~CreateCharacterMessage(void)
{
}
